Ironguard Step
Ironguard Step Lv. 5 Passive / Equipment
While running in heavy armor, you’re harder to break through:
P. Def. +8%.
Consumes
0 MP
Reuse Time
0 seconds
Can be used on Olympiad
No
Attribute
None
Trait
trait_none
Available For
Greyshore StriderLv. 62
While running in heavy armor, you’re harder to break through:
P. Def. +4%.
While running in heavy armor, you’re harder to break through:
P. Def. +5%.
While running in heavy armor, you’re harder to break through:
P. Def. +6%.
While running in heavy armor, you’re harder to break through:
P. Def. +7%.
While running in heavy armor, you’re harder to break through:
P. Def. +8%.
While running in heavy armor, you’re harder to break through:
P. Def. +9%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%.
Decreases received P./M. Crit. Damage.
While running in heavy armor, you’re harder to break through:
P. Def. +10%.
Decreases received P./M. Crit. Damage.
While running in heavy armor, you’re harder to break through:
P. Def. +10%.
Decreases received P./M. Crit. Damage.
While running in heavy armor, you’re harder to break through:
P. Def. +10%.
Decreases received P./M. Crit. Damage.
While running in heavy armor, you’re harder to break through:
P. Def. +10%.
Decreases received P./M. Crit. Damage.
While running in heavy armor, you’re harder to break through:
P. Def. +10%.
Decreases received P./M. Crit. Damage.
While running in heavy armor, you’re harder to break through:
P. Def. +10%.
Received P./M. Crit. Damage -1%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -1%.
Received P./M. Crit. Damage -1%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -1%.
Received P./M. Crit. Damage -1%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -1%.
Received P./M. Crit. Damage -1%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -1%.
Received P./M. Crit. Damage -1%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -1%.
Received P./M. Crit. Damage -1%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -1%.
Received P./M. Crit. Damage -1%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -2%.
Received P./M. Crit. Damage -2%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -2%.
Received P./M. Crit. Damage -2%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -2%.
Received P./M. Crit. Damage -2%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -2%.
Received P./M. Crit. Damage -2%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -2%.
Received P./M. Crit. Damage -2%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -2%.
Received P./M. Crit. Damage -3%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -3%.
Received P./M. Crit. Damage -3%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -3%.
Received P./M. Crit. Damage -3%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -3%.
Received P./M. Crit. Damage -3%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -3%.
Received P./M. Crit. Damage -3%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -3%.
Received P./M. Crit. Damage -3%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -3%.
Received P./M. Crit. Damage -4%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -4%.
Received P./M. Crit. Damage -4%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -4%.
Received P./M. Crit. Damage -4%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -4%.
Received P./M. Crit. Damage -4%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -4%.
Received P./M. Crit. Damage -4%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -4%.
Received P./M. Crit. Damage -5%.
While running in heavy armor, you’re harder to break through:
P. Def. +10%
Received P./M. Crit. Damage -5%.